Talk:Rules/@comment-160.253.64.29-20171205185347

// Instructions: Go to cursors.io, open console (ctrl + j) and paste this entire script into the console. // To type: type message and hit enter // For marker mode: press * // To push all buttons on the map: hold ~ // To draw a circle(ish) press - // To draw an image press + var A = window; var E = document; var debugMode = false; var posX, posY; var lastX, lastY; var lastFrame; var currentFrame; var initialLoad = true; var buttonIndex = 0; var maxButtons = 20; var buttons = new Array(maxButtons); for (var i = 0; i < maxButtons; i++) buttons[i] = new Array(3); var auraEnabled = false; var auraTime = 0; var auraRadius = 10; var markerEnabled = false; var movementEnabled = true; var imageScale = 1.0; var imgData = [ [17,49,17,57], [18,44,18,52], [18,55,18,59], [19,41,19,46], [19,58,19,60], [20,40,20,42], [20,60,20,62], [21,38,21,40], [21,61,21,63], [22,37,22,39], [22,62,22,64], [23,37,23,38], [23,63,23,65], [24,36,24,37], [24,64,24,65], [25,35,25,37], [25,65,25,66], [26,34,26,36], 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[128,69,128,71], [128,74,128,76], [128,98,128,103], [128,107,128,108], [129,69,129,71], [129,74,129,75], [129,101,129,108], [130,58,130,63], [130,70,130,71], [130,74,130,75], [131,57,131,59], [131,63,131,66], [131,69,131,71], [131,74,131,75], [132,58,132,59], [132,65,132,68], [132,69,132,71], [132,74,132,75], [133,58,133,60], [133,67,133,71], [133,74,133,75], [134,59,134,61], [134,68,134,70], [134,74,134,75], [135,60,135,62], [135,74,135,75], [136,61,136,63], [136,73,136,75], [137,62,137,65], [137,73,137,75], [138,64,138,66], [138,73,138,74], [139,65,139,68], [139,72,139,74], [140,67,140,74], [141,70,141,73], ]; var fontSize = 2; var letterOffset = 0; var alphabet = new Array(200); alphabet[58] = [ [0,0,0,1],    [2,0,2,1] ]; alphabet[40] = [ [0,2,1,0],    [2,2,1,0] ]; alphabet[41] = [ [0,0,1,2],    [2,0,1,2] ]; alphabet[63] = [ [1,0,0,0],    [0,0,0,2],     [0,2,1,2],     [1,2,1,1],     [1,1,2,1] ]; alphabet[97] = [ [2,0,0,0],    [0,0,0,2],     [0,2,2,2],     [1,0,1,2] ]; alphabet[98] = [ [2,0,0,0],    [0,0,0,2],     [0,2,2,2],     [2,2,2,0],     [1,0,1,2] ]; alphabet[99] = [ [2,2,2,0],    [2,0,0,0],     [0,0,0,2] ]; alphabet[100] = [ [2,0,0,0],    [0,0,0,1],     [0,1,1,2],     [1,2,2,1],     [2,1,2,0] ]; alphabet[101] = [ [2,2,2,0],    [2,0,0,0],     [0,0,0,2],     [1,0,1,2] ]; alphabet[102] = [ [2,0,0,0],    [0,0,0,2],     [1,0,1,2] ]; alphabet[103] = [ [1,1,1,2],    [1,2,2,2],     [2,2,2,0],     [2,0,0,0],     [0,0,0,2] ]; alphabet[104] = [ [0,0,2,0],    [0,2,2,2],     [1,0,1,2] ]; alphabet[105] = [ [0,0,0,2],    [0,1,2,1],     [2,0,2,2] ]; alphabet[106] = [ [0,0,0,2],    [0,1,2,1],     [2,0,2,1] ]; alphabet[107] = [ [0,0,2,0],    [1,0,0,2],     [1,0,2,2] ]; alphabet[108] = [ [0,0,2,0],    [2,0,2,2] ]; alphabet[109] = [ [0,0,2,0],    [0,0,2,1],     [2,1,0,2],     [0,2,2,2] ]; alphabet[110] = [ [0,0,2,0],    [0,0,2,2],     [0,2,2,2] ]; alphabet[111] = [ [2,0,0,0],    [0,0,0,2],     [0,2,2,2],     [2,2,2,0] ]; alphabet[112] = [ [2,0,0,0],    [0,0,0,2],     [0,2,1,2],     [1,2,1,0] ]; alphabet[113] = [ [2,0,0,0],    [0,0,0,2],     [0,2,2,2],     [2,2,2,0],     [1,1,2,2] ]; alphabet[114] = [ [2,0,0,0],    [0,0,0,2],     [0,2,1,2],     [1,2,1,0],     [1,1,2,2] ]; alphabet[115] = [ [0,0,0,2],    [1,0,1,2],     [2,0,2,2],     [0,0,1,0],     [1,2,2,2] ]; alphabet[116] = [ [0,0,0,2],    [0,1,2,1] ]; alphabet[117] = [ [0,0,2,0],    [0,2,2,2],     [2,0,2,2] ]; alphabet[118] = [ [0,0,2,1],    [0,2,2,1] ]; alphabet[119] = [ [0,0,2,0],    [0,2,2,2],     [2,0,1,1],     [2,2,1,1] ]; alphabet[120] = [ [0,0,2,2],    [2,0,0,2] ]; alphabet[121] = [ [0,0,1,1],    [0,2,1,1],     [1,1,2,1] ]; alphabet[122] = [ [0,0,0,2],    [0,2,2,0],     [2,0,2,2] ]; function sa(f) { return f << 1 } function ta(f) { return f << 1 } function U { //return E.pointerLockElement === y || E.mozPointerLockElement === y || E.webkitPointerLockElement === y } function ba { a.fillStyle = "#000000"; a.font = "35px NovaSquare"; a.fillText("Please do not embed our website, thank you.", 400 - a.measureText("Please do not embed our website, thank you.").width / 2, 300); a.font = "16px NovaSquare"; a.fillText("Play the game on http://cursors.io/", 400 - a.measureText("Play the game on http://cursors.io/").width /        2, 330); top.location = "http://cursors.io"; throw "Please do not embed our website, thank you."; } function ua(f) { V(f) } // Apparently unimportant function W(f, b) { J = f;    K = b;     k = v = f;     q = w = b;     B = v << 1; C = w << 1 } // Handles clicking function va(f) { if (D) return L = !1, V(f), !1; //U ? X || (X = !0, W(k, q)) : (X = !1, D || M.checked || y.requestPointerLock && y.requestPointerLock); if (L) L = !1, Q; else if (V(f), (f.ctrlKey || f.shiftKey) && !H.checked) Y = !0, R = k, S = q;    else if (100 < t - ca && v == k && w == q) { ca = t;        I.push([v << 1, w << 1, t]); wa(v, w, 10); var b = [v, w]; N.push(b); setTimeout(function {            N.remove(b)         }, 1E3) }    return !1 } // Apparently unimportant function xa(f) { Y = !1 } // Sets local storage for cursor lock and drawing function ya { A.localStorage && M && (A.localStorage.setItem("noCursorLock", M.checked ? "1" : "0"), A.localStorage.setItem("noDrawings", H.checked ? "1" : "0")) } // Handles mouse movement and drawing function V(f) { if (U) { var b = f.webkitMovementX || f.mozMovementX || f.movementX || 0; f = f.webkitMovementY || f.mozMovementY || f.movementY || 0; 300 > Math.abs(b) + Math.abs(f) && (B += b, C += f, v = B >> 1, w = C >> 1) } else f.offsetX ? (B = f.offsetX, C = f.offsetY) : f.layerX && (B = f.layerX, C = f.layerY), v = B >> 1, w = C >> 1; k = v, q = w; /* Changed to allow movement through walls */ lastX = posX; lastY = posY; posX = k;    posY = q;     if (debugMode) console.log(v + ", " + w); if (Z, !U || v == k && w == q || (f = b = 0, v > k && (b = 1), w > q && (f = 1), v = k, w = q, B = (v << 1) + b, C = (w << 1) + f), Y && (R != k || S != q) && 50 < t - da) { b = R;        f = S;         var a = k,             d = q;         if (!D && null != u && u.readyState == WebSocket.OPEN) { var g = new ArrayBuffer(9), e = new DataView(g); e.setUint8(0, 3); e.setUint16(1, b, !0); e.setUint16(3, f, !0); e.setUint16(5, a, !0); e.setUint16(7, d, !0); u.send(g) if (markerEnabled) { e.setUint8(0, 3); e.setUint16(1, b+2, !0); e.setUint16(3, f, !0); e.setUint16(5, a+2, !0); e.setUint16(7, d, !0); u.send(g) e.setUint8(0, 3); e.setUint16(1, b, !0); e.setUint16(3, f+2, !0); e.setUint16(5, a, !0); e.setUint16(7, d+2, !0); u.send(g) e.setUint8(0, 3); e.setUint16(1, b-2, !0); e.setUint16(3, f, !0); e.setUint16(5, a-2, !0); e.setUint16(7, d, !0); u.send(g) e.setUint8(0, 3); e.setUint16(1, b, !0); e.setUint16(3, f-2, !0); e.setUint16(5, a, !0); e.setUint16(7, d-2, !0); u.send(g) }        }         R = k;         S = q;         da = t     } } // Apparently not important function Z { ea(k, q) && Q; if (z(k, q)) { var a;        a: { a = k;            var b = q,                 c = [], d = new Uint8Array(12E4); c.push([a, b]); d[a + 400 * b] = 1; do { var g = c.shift, e = g[0], g = g[1]; if (!(0 > e || 0 > g || 400 <= e || 300 <= g)) { if (!z(e, g)) { a = { x: e,                            y: g                         }; break a                    } d[e - 1 + 400 * g] || (c.push([e - 1, g]), d[e - 1 + 400 * g] = 1); d[e + 1 + 400 * g] || (c.push([e + 1, g]), d[e + 1 + 400 * g] = 1); d[e + 400 * (g - 1)] || (c.push([e, g - 1]), d[e + 400 * (g - 1)] = 1); d[e + 400 * (g + 1)] || (c.push([e, g + 1]), d[e + 400 * (g + 1)] = 1) }            } while (0 < c.length); a = { x: a,                y: b             } }        k = a.x;         q = a.y     } if (k != v || q != w) a = fa(k, q, v, w), k = a.x, q = a.y;    ea(k, q) && Q } // Cleans up map on level transition function $ { console.log("Next map"); initialLoad = true; for (var i = 0; i < maxButtons; i++) buttons[i] = new Array(3); buttonIndex = 0; T.set(za); r = []; I = []; O = [] } // Enables image smoothing function ga(f) { a.imageSmoothingEnabled = f;    a.mozImageSmoothingEnabled = f;     a.oImageSmoothingEnabled = f;     a.webkitImageSmoothingEnabled = f } // Prints connected message function Aa { $;    console.log("Connected!") } // Prints socket closed message function Ba(a) { $;    console.log("Socket closed: " + a.reason) } // Prints socket error message function Ca(a) { console.log("Socket error") } // Gets strings, but without it the map won't load function Da(a, b) { for (var c = "", d = 0, g = 0; 0 != (g = a.getUint8(b)); ++b) d <<= 8, d |= g, g & 128 || (c += String.fromCharCode(d), d = 0); 0 != d && (c += String.fromCharCode(d)); return [c, b + 1] } // You get a TERRIBLE framerate if you remove the contents of this function function Ea(a, b) { setTimeout(function {        var c = a.getUint16(b, !0),             d = 0;         a: for (d < c; d++) {             for (var g = a.getUint16(b + 2 + 4 * d, !0), e = a.getUint16(b + 4 + 4 * d, !0), n = 0; n < N.length; n++) {                 var l = N[n];                 if (l[0] == g && l[1] == e) {                     N.splice(n, 1);                     continue a                 }             }             I.push([g << 1, e << 1, t])         }     }, 100); return b + 2 + 4 * a.getUint16(b, !0) } // Apparently not important function Fa(a, b) { !H.checked && setTimeout(function {        for (var c = a.getUint16(b, !0), d = 0; d < c; d++) {             var g = a.getUint16(b + 2 + 8 * d, !0),                 e = a.getUint16(b + 4 + 8 * d, !0),                 n = a.getUint16(b + 6 + 8 * d, !0),                 l = a.getUint16(b + 8 + 8 * d, !0);             O.push([g << 1, e << 1, n << 1, l << 1, t])         }     }, 50); return b + 2 + 8 * a.getUint16(b, !0) } // Draws the level. Or at least, without it the level doesn't show up. function Ga(a) { buttonIndex = 0; initialLoad = false; a = a.data; var b = new DataView(a); switch (b.getUint8(0)) { case 0: // If this doesn't run then you see two of your cursor. One of them lags behind ha = b.getUint32(1, !0); break; case 1: // Without this, doors don't show up            var c;             ia = c = b.getUint16(1, !0); ja = 100 <= c;            var d = [], g;            for (g in F) F.hasOwnProperty(g) && d.push(g); for (var e =                    0; e < c; e++) { g = b.getUint32(3 + 8 * e, !0); var n = b.getUint16(7 + 8 * e, !0), l = b.getUint16(9 + 8 * e, !0); if (g != ha) if (null != F[g]) { for (var p = 0; p < d.length; p++) if (d[p] == g) { d.splice(p, 1); break }                        g = F[g]; g.oldX = g.getX; g.oldY = g.getY; g.newX = n;                        g.newY = l;                         g.time = t                     } else F[g] = new ka(n, l)             } for (e = 0; e < d.length; e++) delete F[d[e]]; c = Ea(b, 3 + 8 * c); g = b.getUint16(c, !0); c += 2; for (d = 0; d < g; d++) { a: for (n = b.getUint32(c, !0), e = 0; e < r.length; e++) if (r[e].id == n) { var k = r[e]; if (1 == k.type) for (var n = k.x | 0, l = k.y | 0, p = k.width | 0, k = k.height | 0, m = l; m < l + k; ++m) for (var h =                                        n; h < n + p; ++h) --T[h + 400 * m]; r.splice(e, 1); break a                    }c += 4 }            g = b.getUint16(c, !0); c += 2; for (d = 0; d < g; d++) { a: { e = b.getUint32(c, !0); for (n = 0; n < r.length; n++) if (r[n].id == e) { e = r[n]; break a                        } e = { id: e                    }; r.push(e) }                c += 4;c = la(b, c, e)             } c = Fa(b, c); if (a.byteLength < c + 4) break; aa = b.getUint32(c, !0); break; case 4: // Without this the level don't show $;            W(b.getUint16(1, !0), b.getUint16(3, !0)); g = b.getUint16(5, !0); c = 7; for (d = 0; d < g; d++) e = {}, e.id = b.getUint32(c, !0), c += 4, c = la(b, c, e), r.push(e); a.byteLength >= c + 4 ? G = Math.max(G, b.getUint32(c, !0)) : a.byteLength >= c + 2 && (G = Math.max(G, b.getUint16(c, !0))); Z; break; case 5: // Without this things don't trigger unless you are drawing. Also, you can't click buttons. W(b.getUint16(1, !0), b.getUint16(3, !0)), 9 <= b.byteLength ? G = Math.max(G, b.getUint32(5, !0)) : 7 <= b.byteLength && (G = Math.max(G, b.getUint16(5, !0))), Z } } // Without this, your position only updates if you click or draw function Q { lastFrame = currentFrame; currentFrame = new Date.getTime; if (!(D || L || null == u || u.readyState != WebSocket.OPEN || k == J && q == K) && movementEnabled) { var a = new ArrayBuffer(9); b = new DataView(a); b.setUint8(0, 1); b.setUint16(1, k, !0); b.setUint16(3, q, !0); b.setUint32(5, G, !0); u.send(a); J = k;        K = q     } if (auraEnabled) // Drawing cursor aura drawAura(J, K); } // Without this clicking doesn't actually get transmitted to the server function wa(a, b, numClicks) { if (!D && null != u && u.readyState == WebSocket.OPEN) { var c = new ArrayBuffer(9), d = new DataView(c); d.setUint8(0, 2); d.setUint16(1, a, !0); d.setUint16(3, b, !0); d.setUint32(5, G, !0); for (var i = 0; i < numClicks; i++) { u.send(c) } // Changed to click multiple times } } function la(f, b, c) { function d { // Handles drawing stuff if (c.type == 4 && initialLoad) { c.x = f.getUint16(b, !0); buttons[buttonIndex][0] = c.x            b += 2; c.y = f.getUint16(b, !0); buttons[buttonIndex][1] = c.y            b += 2; c.width = f.getUint16(b, !0); b += 2; c.height = f.getUint16(b, !0); b += 2 buttonIndex++; } else { c.x = f.getUint16(b, !0); b += 2; c.y = f.getUint16(b, !0); b += 2; c.width = f.getUint16(b, !0); b += 2; c.height = f.getUint16(b, !0); b += 2 }    }     function g { // Handles coloring stuff for (var a = f.getUint32(b, !0).toString(16); 6 > a.length;) a = "0" + a;        b += 4; c.color = "#" + a    } var e = f.getUint8(b); b += 1; c.type = e;    switch (e) { case 255: break; case 0: // Draws text c.x = f.getUint16(b, !0); b += 2; c.y = f.getUint16(b, !0); b += 2; c.size = f.getUint8(b); b += 1; c.isCentered = !!f.getUint8(b); b += 1; e = Da(f, b); c.text = e[0]; b = e[1]; break; case 1: // May relate to cursor movement? d; var n = !c.color; g; var e = c.x | 0, l = c.y | 0, p = c.width | 0, k = c.height | 0; if (n) for (n = l; n < l + k; ++n) for (var m = e; m < e + p; ++m) ++T[m + 400 * n]; break; case 2: // Draws exit points d; c.isBad = !!f.getUint8(b); b += 1; break; case 3: // Handles the area triggers d; c.count = f.getUint16(b, !0); b += 2; g; break; case 4: // Something about buttons, but also affects doors and area triggers d; c.count ? c.count > f.getUint16(b, !0) && (c.lastClickAt = t) : c.lastClickAt = 0; c.count = f.getUint16(b, !0); if (initialLoad) buttons[buttonIndex-1][2] = 1; b += 2; g; break; case 5: c.x = f.getUint16(b, !0); b += 2; c.y = f.getUint16(b, !0); b += 2; c.queue = [ [0, c.x, c.y]            ]; c.potentialQueue = []; c.explored = new Uint8Array(12E4); c.img = a.createImageData(400, 300); e = E.createElement("canvas"); e.width = 400; e.height = 300; c.canvas = e;            c.ctx = c.canvas.getContext("2d"); break; default: throw Error("Unknown object type " + e); }    return b } function ea(a, b) { if (-1 != J && -1 != K) { var c = fa(J, K, a, b); if (c.x != a || c.y != b) return !0 }    for (c = 0; c < r.length; c++) { var d = r[c]; if (2 == d.type && !(k < d.x || q < d.y || k >= d.x + d.width || q >= d.y + d.height)) return !0 }    return !1 } function ma { a.clearRect(0, 0, 800, 600); a.save; if (null != u && u.readyState != WebSocket.OPEN || L) { var f;        if (null == u) f = "Click to begin"; else switch (u.readyState) { case WebSocket.CONNECTING: f = "Connecting"; break; case WebSocket.CLOSING: case WebSocket.CLOSED: f = "Lost connection to server"; break; default: f = "Click to begin" }        a.font = "60px NovaSquare"; a.fillText(f, 400 - a.measureText(f).width / 2, 315); na; oa(!1) } else { a.fillStyle = "#000000"; a.save; a.globalAlpha = 1; Ha; for (f = 0; f < r.length; f++) { var b = r[f]; if (0 == b.type) { a.font = b.size + "px NovaSquare"; var c = b.x << 1, d = b.y << 1; b.isCentered && (c -= a.measureText(b.text).width / 2); a.fillStyle = "#000000"; a.fillText(b.text,                    c, d)             } else if (1 == b.type) a.fillStyle = b.color, a.fillRect(b.x << 1, b.y << 1, b.width << 1, b.height << 1), a.strokeStyle = "#000000", a.globalAlpha = .2, a.lineWidth = 2, a.strokeRect((b.x << 1) + 1, (b.y << 1) + 1, (b.width << 1) - 2, (b.height << 1) - 2), a.globalAlpha = 1; else if (2 == b.type) a.fillStyle = b.isBad ? "#FF0000" : "#00FF00", a.globalAlpha = .2, a.fillRect(b.x << 1, b.y << 1, b.width << 1, b.height << 1), a.globalAlpha = 1; else if (3 == b.type) { var c = b.x << 1, d = b.y << 1, g = b.width << 1, e = b.height << 1; a.fillStyle = b.color; a.globalAlpha = .2; a.fillRect(c, d, g, e); a.globalAlpha = .5;                a.fillStyle = "#000000"; 40 > b.width || 40 > b.height ? (a.font = "30px NovaSquare", a.fillText(b.count, c + g / 2 - a.measureText(b.count).width / 2, d + e / 2 + 10)) : (a.font = "60px NovaSquare", a.fillText(b.count, c + g / 2 - a.measureText(b.count).width / 2, d + e / 2 + 20)); a.globalAlpha = 1 } else if (4 == b.type) { c = b.x << 1; d = b.y << 1; g = b.width << 1; e = b.height << 1; a.fillStyle = b.color; a.strokeStyle = b.color; a.globalAlpha = 1; a.fillRect(c, d, g, e); a.globalAlpha = .2; a.fillStyle = "#000000"; a.fillRect(c, d, g, e); a.globalAlpha = 1; a.fillStyle = b.color; var n = 150 > t - b.lastClickAt, l = n ? 8 : 12;                a.fillRect(c + l, d + l, g - 2 * l, e - 2 * l); a.strokeStyle = "#000000"; a.globalAlpha = .1; a.beginPath; a.moveTo(c, d); a.lineTo(c + l, d + l); a.moveTo(c + g, d); a.lineTo(c + g - l, d + l); a.moveTo(c, d + e); a.lineTo(c + l, d + e - l); a.moveTo(c + g, d + e); a.lineTo(c + g - l, d + e - l); a.moveTo(c, d); a.rect(c, d, g, e); a.rect(c + l, d + l, g - 2 * l, e - 2 * l); a.stroke; a.fillStyle = "#000000"; a.globalAlpha = .5; 50 > b.width || 50 > b.height ? (a.font = "35px NovaSquare", a.fillText(b.count, c + g / 2 - a.measureText(b.count).width / 2, d + e / 2 + 13)) : (a.font = "45px NovaSquare", a.fillText(b.count, c + g / 2 - a.measureText(b.count).width / 2, d + e / 2 + 16)); n && (a.fillStyle = "#000000", a.globalAlpha = .15, a.fillRect(c + l, d + l, g - 2 * l, e - 2 * l)); a.globalAlpha = 1 } else 5 == b.type && (ga(!1), a.drawImage(b.canvas, 0, 0, 400, 300, 0, 0, 800, 600), ga(!0)) }        a.restore; D || (a.font = "12px NovaSquare", a.strokeStyle = "#000000", a.fillStyle = "#FFFFFF", a.lineWidth = 2.5, f = ja ? "Area too full, not all cursors are shown" : 30 < ia ? "Area too full, drawing is disabled" : "Use shift+click to draw", a.globalAlpha = .5, a.strokeText(f, 10, 590), a.globalAlpha = 1, a.fillText(f, 10, 590), 0 != aa && (f = aa + " players online", b = a.measureText(f).width, a.globalAlpha = .5, a.strokeText(f, 790 - b, 590), a.globalAlpha = 1, a.fillText(f, 790 - b, 590))); na; if (!H.checked) { a.save; a.strokeStyle = "#000000"; a.lineWidth = 1; t = +new Date; for (f = 0; f < O.length; f++) b = O[f], c = 10 - (t - b[4]) / 1E3, 0 >= c ? (O.splice(f, 1), --f) : (1 < c && (c = 1), a.globalAlpha = .3 * c, a.beginPath, a.moveTo(b[0] - .5, b[1] - .5), a.lineTo(b[2] - .5, b[3] - .5), a.stroke); a.restore }        a.save; for (var p in F) F.hasOwnProperty(p) && a.drawImage(P, sa(F[p].getX) - 6, ta(F[p].getY) -            6); a.restore; oa(!0) }    a.restore; A.requestAnimationFrame(ma) } function na { // draws circles when you click a.save; a.strokeStyle = "#000000"; t = +new Date; for (var f = 0; f < I.length; f++) { var b = I[f], c = (t - b[2]) / 1E3, d = 1 - 2 * c;        0 >= d ? (I.splice(f, 1), --f) : (c *= 50, a.beginPath, a.globalAlpha = .3 * d, a.arc(b[0], b[1], c, 0, 2 * Math.PI, !1), a.stroke) }    a.restore } function oa(f) { if (D) a.save, a.globalAlpha = 1, a.drawImage(P, B - 5, C - 5); else { var b = 0, c = 0; v != k || w != q ? (a.save, f && (a.globalAlpha = .2, a.fillStyle = "#FF0000", a.beginPath, a.arc(B + 2, C + 8, 20, 0, 2 * Math.PI, !1), a.fill), a.globalAlpha = .5, a.drawImage(P, B - 5, C - 5), a.restore) : (b = B & 1, c = C & 1); a.save; f && (a.globalAlpha = .2, a.fillStyle = "#FFFF00", a.beginPath, a.arc((k << 1) + b + 2, (q << 1) + c + 8, 20, 0, 2 * Math.PI, !1), a.fill); a.globalAlpha = 1; a.drawImage(Ia, (k << 1) + b - 5, (q << 1) + c - 5) }    a.restore } function ka(a, b) { this.oldX = this.newX = a;    this.oldY = this.newY = b;     this.time = t } function pa(a) { return a * a * (3 - 2 * a) } function fa(a, b, c, d) { a |= 0; b |= 0; c |= 0; d |= 0; if (z(a, b)) return { x: a,        y: b     }; if (a == c && b == d) return { x: c,        y: d     }; var g = a,        e = b;     c = c - a | 0; d = d - b | 0; var n = 0,        l = 0, p = 0, k = 0; 0 > c ? n = -1 : 0 < c && (n = 1); 0 > d ? l = -1 : 0 < d && (l = 1); 0 > c ? p = -1 : 0 < c && (p = 1); var m = Math.abs(c) | 0, h = Math.abs(d) | 0; m <= h && (m = Math.abs(d) | 0, h = Math.abs(c) | 0, 0 > d ? k = -1 : 0 < d && (k = 1), p = 0); c = m >> 1; for (d = 0; d <= m && !z(a, b); d++) g = a, e = b, c += h, c >= m ? (c -= m, a += n, b += l) : (a += p, b += k); return { x: g,        y: e     } } function z(a, b) { return 0 > a || 400 <= a || 0 > b || 300 <= b ? !0 : T[a + 400 * b] } function Ja { for (var a = 0; a < r.length; a++) { var b = r[a]; 5 == b.type && Ka(b) } } function Ka(a) { function b(a, b, c) { e.push([c, a, b]); l[a + 400 * b] = !0; g(a, b)    } function c(a, b, c) { p.push([c,            a, b         ]); l[a + 400 * b] = !0 }    function d(a, b) { return 255 != k[4 * (a + 400 * b) + 3] && !l[a + 400 * b]    } function g(a, b) { var c = 4 * (a + 400 * b); k[c + 0] = 255; k[c + 1] = 153; k[c + 2] = 153; k[c + 3] = 255 }    for (var e = a.queue, k = a.img.data, l = a.explored, p = a.potentialQueue, r = e.length, m = 0; m < p.length; m++) z(p[m][1], p[m][2]) || (g(p[m][1], p[m][2]), e.push(p[m]), p.splice(m, 1), --m); for (m = 0; m < r; ++m) z(e[m][1], e[m][2]) && (p.push(e[m]), e.splice(m, 1), --m, --r); for (r = 0; 50 > r && 0 != e.length; ++r) { for (var h = Number.POSITIVE_INFINITY, q = [e[0]], m = 1; m < e.length; ++m) { var x = e[m][0]; .01 > Math.abs(x - h) ? q.push(e[m]) : x < h && (h = x, q = [e[m]]) }        for (m = 0; m < q.length; ++m) { var x = q[m][0], h = q[m][1], s = q[m][2], qa = e.indexOf(q[m]); - 1 != qa && e.splice(qa, 1); 0 < h && d(h - 1, s) && (z(h - 1, s) ? c(h - 1, s, x + 1) : b(h - 1, s, x + 1)); 0 < s && d(h, s - 1) && (z(h, s - 1) ? c(h, s - 1, x + 1) : b(h, s - 1, x + 1)); 400 > h + 1 && d(h + 1, s) && (z(h + 1, s) ? c(h + 1, s, x + 1) : b(h + 1, s, x + 1)); 300 > s + 1 && d(h, s + 1) && (z(h, s + 1) ? c(h, s + 1, x + 1) : b(h, s + 1, x + 1)); 0 < h && 0 < s && d(h - 1, s - 1) && (z(h - 1, s - 1) ? c(h - 1, s - 1, x + Math.SQRT2) : b(h - 1, s - 1, x + Math.SQRT2)); 0 < h && 300 > s + 1 && d(h - 1, s + 1) && (z(h - 1, s + 1) ? c(h - 1, s + 1, x + Math.SQRT2) :                b(h - 1, s + 1, x + Math.SQRT2)); 400 > h + 1 && 0 < s && d(h + 1, s - 1) && (z(h + 1, s - 1) ? c(h + 1, s - 1, x + Math.SQRT2) : b(h + 1, s - 1, x + Math.SQRT2)); 400 > h + 1 && 300 > s + 1 && d(h + 1, s + 1) && (z(h + 1, s + 1) ? c(h + 1, s + 1, x + Math.SQRT2) : b(h + 1, s + 1, x + Math.SQRT2)) }    }     a.ctx.putImageData(a.img, 0, 0) } var y, a, ia = 0, v = 0, w = 0, B = 0, C = 0, k = 0, q = 0, J = -1, K = -1, M = null, H = null, P = new Image; P.src = "img/cursor.png"; var Ia = P,    D = -1 != A.location.search.indexOf("editor"), I = [], O = [], t = 0, ca = 0, u = null, ha = -1, F = {}, aa = 0, ja = !1, Y = !1, R = 0, S = 0, da = 0, X = !1, L = !D && !0, T = new Uint8Array(12E4), r = [], N = []; Array.prototype.remove = function(a) { a = this.indexOf(a); return -1 != a ? (this.splice(a, 1), !0) : !1 }; var G = 0; ka.prototype = { oldX: 0, oldY: 0, newX: 0, newY: 0, time: 0, getX: function { var a = this.newX - this.oldX, b = (t - this.time) / 100, b = pa(0 >= b ? 0 : 1 <= b ? 1 : b); return this.oldX + b * a    }, getY: function { var a = this.newY - this.oldY, b = (t - this.time) / 100, b = pa(0 >= b ? 0 : 1 <= b ? 1 : b); return this.oldY + b * a    } }; var ra = function { function f { var a = 0, b = 0, c = v / 10, d = w / 10; n < c ? (c = Math.ceil(c), a = Math.floor(n)) : (c = Math.floor(c), a = Math.ceil(n)); l < d ? (d = Math.ceil(d), b = Math.floor(l)) : (d = Math.floor(d), b = Math.ceil(l)); if (a > c) var e = c,                c = a,                 a = e;             b > d && (e = d, d = b, b = e); return { sx: a,                sy: b,                 fx: c,                 fy: d             } }        function b { e = !0; n = v / 10; l = w / 10 }        function c(a) { return "0x" + parseInt(a.slice(1), 16).toString(16).toUpperCase }        function d(a, b, c, d, e) { a = { x: 10 * (k / 10) - (a / 2) + c,                y: 10 * (q / 10) - (b / 2) + d,                 width: a,                 height: b             }; for (var f in e) e.hasOwnProperty(f) && (a[f] = e[f]); return a        } function g(a, b) { for (var c = null, d = Number.POSITIVE_INFINITY, e = 0; e < r.length; e++) { var f = r[e]; if (f.hasOwnProperty("x") && f.hasOwnProperty("y") && f.hasOwnProperty("width") &&                    f.hasOwnProperty("height")) { var g = f.x + f.width / 2, h = f.y + f.height / 2, g = (a - g) * (a - g) + (b - h) * (b - h); g < d && (d = g, c = f)                } }            return c         } var e = !1, n = 0, l = 0, p = 1, u = 200, m = 150, h = new Uint8Array(1200), t = "#000000 #FF9999 #9999FF #FFFF99 #99FFFF #FF99FF #3333FF".split(" "); E.addEventListener("mouseup", function {            if (e) {                 for (var a = f, b = p, c = a.sy; c < a.fy; ++c)                     for (var d = a.sx; d < a.fx; ++d) h[d + 40 * c] = b;                 e = !1             }         }); E.addEventListener("mousemove", function {}); A.generateCode = function { for (var a = "class Level? : public Level {\npublic:\n\tLevel? : Level(" + u + ", " + m + "){}\n\n\tvoid OnInit{\n", a = a + ("\t\tstd::vector wallByColor[" + t.length + "];\n"), b = new Uint8Array(1200), d = [], e = 0; 30 > e; ++e) for (var f = 0; 40 > f; ++f) if (!b[f + 40 * e]) { var g = h[f + 40 * e]; if (0 != g) { for (var k = f; 40 > f && h[f + 40 * e] == g && !b[f + 40 * e];) b[f + 40 * e] = !0, ++f; var l = f--, p = l - k,                                q = e++; a: for (30 > e;) { for (var n = k; n < l; ++n) { if (h[n + 40 * e] != g) break a;                                    if (b[n + 40 * e]) break a                                 } for (n = k; n < l; ++n) b[n + 40 * e] = !0; ++e }                            l = e - q;                             e = q;                             d.push({                                 x: 10 * k,                                 y: 10 * q,                                 width: 10 * p,                                 height: 10 * l,                                 color: g - 1                             }) }                    }             for (b = 0; b < d.length; b++) e = d[b], 0 == e.color ? a += "\t\tAddObject(new ObjWall(" + e.x + ", " + e.y + ", " + e.width + ", " + e.height + ", 0x000000));\n" : (f = c(t[e.color]), a += "\t\twallByColor[" + e.color + "].push_back(AddObject(new ObjWall(" + e.x + ", " + e.y + ", " + e.width + ", " + e.height + ", " + f + ")));\n"); for (b = 0; b < r.length; b++) d = r[b], 0 != d.type && (2 == d.type ? a += "\t\tAddObject(new ObjTeleport(LevelManager::GetNextLevel(this), " + d.x + ", " + d.y + ", " + d.width + ", " + d.height + "));\n" : 3 == d.type ? (a += "\t\tAddObject(new ObjAreaCounter(wallByColor[" + d.colorCode + "], " + d.x + ", " + d.y + ", " + d.width + ", " + d.height + ", ", a += d.count + ", " + c(d.color) + "));\n") : 4 == d.type && (a += "\t\tAddObject(new ObjClickBox(wallByColor[" + d.colorCode + "], " + d.x + ", " + d.y + ", " + d.width + ", " + d.height + ", ", a += d.count + ", 1000, " + c(d.color) + "));\n")); return a += "\t}\n};\n" };        E.addEventListener("keydown", function(a) {             if (a.keyCode == 8) {                 a.preventDefault;                 if (message.length > 0) {                     message = message.substring(0, message.length - 1);                     messageDisplay.innerHTML = message;                 }             }             else if (a.keyCode == 9) {                 a.preventDefault;             }             if (D) {                 var b = a.keyCode;                 65 == b ? (--p, 0 > p && (p = t.length)) : 83 == b ? (++p, p > t.length && (p = 0)) : 66 == b ? 1 >= p || r.push(d(40, 40, 5, 5, {                     type: 4,                     color: t[p - 1],                     colorCode: p - 1,                     count: 5                 })) : 90 == b ? r.pop : 87 == b ? r.push(d(50, 50, -5, -5, {                     type: 2,                     isBad: !1 })) : 79 == b ? (u = k, m = q) : 78 == b ? 1 >= p || r.push(d(40, 40, 0, 0, { type: 3, color: t[p - 1], colorCode: p - 1, count: 1 })) : 37 == b ? (b = g(v, w), null != b && (a.shiftKey ? b.width -= 10 : (b.x -= 10, b.width += 10), 0 == b.width && r.splice(r.indexOf(b), 1))) : 39 == b ? (b = g(v, w), null != b && (a.shiftKey ? (b.x += 10, b.width -= 10) : b.width += 10, 0 == b.width && r.splice(r.indexOf(b), 1))) : 38 == b ? (b = g(v, w), null != b && (a.shiftKey ? b.height -= 10 : (b.y -= 10, b.height += 10), 0 == b.height && r.splice(r.indexOf(b), 1))) : 40 == b && (b = g(v, w), null != b && (a.shiftKey ? (b.y += 10, b.height -= 10) : b.height += 10, 0 == b.height && r.splice(r.indexOf(b), 1))) }        });         return {             renderEditor: function {                 if (D) {                     a.save;                     a.fillStyle = "#FF0000";                     a.strokeStyle = "#FF0000";                     a.lineWidth = 1;                     a.globalAlpha = .09;                     a.beginPath;                     for (var b = 0; 400 > b; b += 10) a.moveTo((b << 1) + .5, 0), a.lineTo((b << 1) + .5, 600);                     for (var c = 0; 300 > c; c += 10) a.moveTo(0, (c << 1) + .5), a.lineTo(800, (c << 1) + .5);                     a.stroke;                     a.lineWidth = 2;                     a.beginPath;                     a.moveTo(400.5, 0);                     a.lineTo(400.5, 600);                     a.moveTo(0, 300.5, 0);                     a.lineTo(800, 300.5);                     a.stroke;                     a.lineWidth = 1; a.globalAlpha = 1; a.fillStyle = "#000000"; for (var d = f, c = 0; 300 > c; c += 10) for (b = 0; 400 > b; b += 10) { var g = b / 10 | 0, k = c / 10 | 0, l = h[g + 40 * k]; e && g >= d.sx && g < d.fx && k >= d.sy && k < d.fy && (l = p); 0 != l && (a.fillStyle = t[l - 1], a.fillRect(b << 1, c << 1, 20, 20)) }                    a.save; a.globalAlpha = .09; a.fillStyle = "#0000FF"; a.beginPath; a.arc(u << 1, m << 1, 20, 0, 2 * Math.PI, !1); a.fill; a.restore; a.save; a.fillStyle = "#FFFFFF"; a.strokeStyle = "#000000"; a.lineWidth = 2.5; a.font = "14px NovaSquare"; a.globalAlpha = .5; a.strokeText("Current color: ", 10, 590); a.globalAlpha = 1; a.fillText("Current color: ", 10,                        590); 0 == p ? a.fillText("ESR", 105, 590) : (a.fillStyle = "#000000", a.fillRect(104, 575, 22, 22), a.fillStyle = t[p - 1], a.fillRect(105, 576, 20, 20)); a.restore; a.restore }            },             initEditor: function { y.addEventListener("mousedown", b)            } }    },     Ha = ra.renderEditor, La = ra.initEditor, za = new Uint8Array(12E4); Array.prototype.remove = function(a) { a = this.indexOf(a); return -1 != a ? (this.splice(a, 1), !0) : !1 }; function handleKeyboard(e) { if ((e.keyCode >= 97 && e.keyCode <= 122) || e.keyCode == 32 || e.keyCode == 63 || e.keyCode == 58 || e.keyCode == 40 || e.keyCode == 41) { message = message.concat(String.fromCharCode(e.keyCode)); messageDisplay.innerHTML = message; return; }    switch(e.keyCode) { case 13: drawWord(message, posX, posY); message = ""; messageDisplay.innerHTML = message; e.preventDefault; break; case 96: // Click all buttons clickAllButtons; break; case 47: movementEnabled = !movementEnabled break; case 45: // Toggle Aura auraEnabled = !auraEnabled; break; case 43: drawImage(posX, posY); break; case 42: markerEnabled = !markerEnabled; break; default: return; } } function clickAllButtons { for (var i = 0; i < maxButtons; i++) { if (buttons[i][0] == null) break; wa(buttons[i][0], buttons[i][1], buttons[i][2]); } } function drawAura(x, y) { var dt = 360/(1000/40)/2; if (u != null && u.readyState == WebSocket.OPEN) { var g = new ArrayBuffer(9), e = new DataView(g); e.setUint8(0, 3); e.setUint16(1, x+Math.sin(degToRad(auraTime+dt))*auraRadius, !0); e.setUint16(3, y+Math.cos(degToRad(auraTime+dt))*auraRadius, !0); e.setUint16(5, x+Math.sin(degToRad(auraTime))*auraRadius, !0); e.setUint16(7, y+Math.cos(degToRad(auraTime))*auraRadius, !0); u.send(g) }    auraTime += dt; } function degToRad(deg) { return deg * (Math.PI / 180); } function radToDeg(rad) { return rad * (180 / Math.PI); } var drawIndex = 0; function drawImage(x, y) { setTimeout(function {         var g = new ArrayBuffer(9),             e = new DataView(g);         e.setUint8(0, 3);         e.setUint16(1, x+imgData[drawIndex][1]*imageScale, !0);         e.setUint16(3, y+imgData[drawIndex][0]*imageScale, !0);         e.setUint16(5, x+imgData[drawIndex][3]*imageScale, !0);         e.setUint16(7, y+imgData[drawIndex][2]*imageScale, !0);         u.send(g);         drawIndex++;         if (drawIndex < imgData.length)             drawImage(x, y);         else             drawIndex = 0;     }, 15) } function drawLetter(a, x, y) { var letter = alphabet[a]; if (letter == null) return; var g = new ArrayBuffer(9), e = new DataView(g); for (var i = 0; i < letter.length; i++) { e.setUint8(0, 3); e.setUint16(1, x+alphabet[a][i][1]*fontSize, !0); e.setUint16(3, y+alphabet[a][i][0]*fontSize, !0); e.setUint16(5, x+alphabet[a][i][3]*fontSize, !0); e.setUint16(7, y+alphabet[a][i][2]*fontSize, !0); for (var j = 0; j < 4; j++) { u.send(g); } } } var messageDisplay; var message = new String; var wordIndex = 0; function drawWord(s, x, y) { setTimeout(function {         drawLetter(s.charCodeAt(0), x, y);         wordIndex++;         if (s.length > 0)             drawWord(s.substring(1, s.length), x+fontSize*3, y);         else {             wordIndex = 0;             letterOffset = 0;         }     }, 20); } function doit { document.body.innerHTML += ' '; messageDisplay = document.getElementById("messageDisplay"); y = E.getElementById("canvas"); a = y.getContext("2d"); try { A.top.location.origin != A.location.origin && ba } catch (f) { ba }     y.onmousemove = ua; y.onmousedown = va; y.onmouseup = xa; M = E.getElementById("noCursorLock"); H = E.getElementById("noDrawings"); null != localStorage && (M.checked = "1" == A.localStorage.getItem("noCursorLock") ? !0 : !1, H.checked = "1" == A.localStorage.getItem("noDrawings") ? !0 : !1); A.onbeforeunload = ya; y.requestPointerLock = y.requestPointerLock || y.mozRequestPointerLock || y.webkitRequestPointerLock; y.style.cursor = "none"; La; D || null == u && (u = new WebSocket("ws://s1.cursors.io:443/"), u.binaryType = "arraybuffer", u.onopen = Aa, u.onmessage = Ga, u.onclose =        Ba, u.onerror = Ca); setInterval(Q, 50); setInterval(Ja, 40); A.requestAnimationFrame(ma) document.onkeypress = handleKeyboard; } doit;